Xbox Media Solutions' new research shows why audiences choose gaming when multiscreening, and how enjoyment-driven play delivers higher engagement, attention, and ad impact
Maximizing Enjoyment through Multiscreening
Audiences today don’t just consume one type of media at a time. They layer it. From watching TV with a phone in hand to toggling between apps on a laptop, media multitasking is standard behavior for many consumers. But this presents a dilemma for advertisers: when audiences are splitting attention across multiple screens, how can brands capture moments of genuine enjoyment and avoid being tuned out?
Data shows that seeking enjoyment is a key motivator for multiscreening. People aren’t always splitting attention to be productive or avoid boredom—they do it to enhance their entertainment experience by combining their favorite activities.
And when enjoyment is the goal of multiscreening, one medium stands out: gaming.
Gaming as the Enjoyment Multiplier
Media multitaskers keen on making their entertainment experience more fun turn to gaming. Enjoyment-driven multiscreeners are 1.13x more likely to play video games while layering media than those motivated by stimulation, productivity, social connection, habit, or information. Players aren’t multitasking with games merely out of habit; they do it to enrich their leisure time.
Compared to other digital platforms, gaming delivers a more engaging and enjoyable experience. When asked how players feel while using different platforms, 67% of respondents said they felt “engaged” while gaming, compared to just 25% on social media and 7% on online video. Similarly, 57% of players reported feeling “happy” on gaming platforms, more than double the rates seen on social or video. For advertisers, gaming’s emotive engagement offers compelling value: campaigns benefit from the positive halo of play.
The Cross-Platform Advantage of Gaming
Players who multiscreen for enjoyment don’t limit their gaming to just one device. They shift platforms based on context. Mobile dominates quick, on-the-go moments, making King titles like Candy Crush Saga and Farm Heroes ever-present outlets. Meanwhile, console fuels immersive evening sessions, when players settle in for extended play. Finally, PC spaces—like Microsoft Casual Games—sit at the nexus of cross-platform play and deliver enjoyment through familiar classics.
Nearly three-quarters of weekly players game across two or more platforms. For advertisers, siloed strategies risk missing players as they fluidly move between devices. By activating across King, Xbox, and Microsoft Casual Games, brands can connect with players during moments of peak enjoyment across every platform.
Turning Enjoyment Into Outcomes
Enjoyment is not just a feel-good factor. It translates into attention and action.
Gaming captivates attention above and beyond other platforms. Eye-tracking results reveal that gaming generates higher rates of ad viewers (100%) compared to online video (86%) and social media (77%).
Players are not only paying attention, they’re also receptive to brand messaging. Weekly players are more likely than the general population to notice ads, click on them, and report purchase intent after exposure. With more than half of players choosing gaming over other entertainment for its always-on availability, the opportunity is clear: gaming reliably connects brands to audiences in the right mindset, at the right time, across every platform.
From Split Attention to Full Engagement with Gaming
In a crowded media landscape where people are constantly switching between screens, gaming offers a valuable advantage to advertisers.
Players choose gaming as their go-to entertainment, spending 12.2 hours per week on average in focused, intentional play across mobile, console, and PC. Unlike multitasking environments that scatter focus, gaming commands attention through fun-filled interactivity.
Attention isn’t forced within gaming—it’s inherent. Gaming enables brands to tap into captivated audiences, creating connection through immersive enjoyment.
Posted on: Monday 5 January 2026